This review may contain spoilers for the first few hours of gameplay.
Batman: Arkham Asylum
Batman games, as a rule, suck. They usually end up as nothing more than beat-em-ups with little regard for the characters or their mythology. Whenever a new Batman game comes out, I'm instantly skeptical. With Batman: Arkham Asylum, however, developer Rocksteady has managed to create an amazing game that actually gets it right.
The game begins with Batman returning The Joker to Arkham after a failed attack on the mayors office. Not trusting the ease in which he was captured, Batman accompanies the guards as Joker is wheeled through the asylum to be processed. On the way The Joker escapes and gains control of Arkhams security system, forcing Batman to use every tool at his disposal to recapture his foe.
The first thing you'll notice about Arkham Asylum is the presentation. The visuals are gorgeous (if not a bit...shiny) and they enlisted the voice talent from the widely successful Batman: The Animated Series. Hearing Kevin Conroy reprise his role as Batman and Mark Hamill as The Joker is a real treat, especially since they fit the characters so well. The story itself is written by Batman: TAS alumni Paul Dini, and the plot and dialogue flow beautifully. There are numerous nods to both the comic and the animated series throughout. You receive radio support from Oracle who fans will recognize as Barbra Gordon, the original Batgirl who was crippled by The Joker in the comics. Sharp eyed players will also notice a number of minor characters, whose presence shows Rocksteady had the fans in mind when making this game. The fan-service, while a real treat, never makes the game inaccessible for everyone else, and you can easily enjoy the game with little to no knowledge of the dark knight.
Arkham Asylum doesn't just look good, it also controls like a dream. Rocksteady has gone with an over-the-shoulder camera similar to Resident Evil 4, and movement feels very intuitive. Combat is handled by a single button, but thanks to the games unique “freeform combat” it looks visually impressive and never feels repetitive. Batman can quickly switch between any of the enemies he's mixing it up with, and an easy to use counterattack button means he's never taken by surprise. Numerous times I would jump down to a crowd of enemies, and not once did I feel outnumbered. A bit later in the game you begin encountering armed goons, and this changes the gameplay significantly. If you attempt to take them head-on you'll be quickly mowed down. Instead, you have to use stealth to pick them off individually. Whether you're stringing them up from gargoyles, sneaking up behind them and rendering them unconscious, or pouncing on them from above, the controls are responsive and smooth.
Although you're clearly outnumbered, Batman has a full arsenal of weapons that can be unlocked to even the odds. The game is reminiscent of Metroid in the way you can upgrade your equipment to access previously unreachable areas of the Asylum. You'll definitely want to explore these areas, as scattered throughout Arkham are numerous collectables. You'll find interview tapes conducted with various inmates that give you insight into their characters, as well as Riddler trophies that are used to unlock the games challenge maps. Batman also has devices built into his cowl that access “Detective Mode,” allowing you to scan the room for threats and hidden passages.
The thing I found most enjoyable about the game is how the developers “got” Batman. My biggest complaint with how Batman is handled outside of the comics is that they ignore the fact that he's a detective as well. This game embraces that element of the character. Here's a perfect example: Early on in the game Commissioner Gordon is abducted by one of The Jokers henchmen. I had to return to the room and do a “forensic scan” to search for clues to his whereabouts. While searching the room I notice a flask of whiskey the goon was drinking laying on the floor. Batman then adjusts his cowl sensors to pick up the ionized molecules of liquor in the air, leading me right to where Gordon was taken. It's that balance of detective work/ cool gadgetry that defines Batman, and Rocksteady implemented it perfectly.
The game doesn't pull any punches either. Although it's rated T for Teen, there's a surprising amount of violence, mostly left in The Jokers wake. Virtually every hallway in Arkham is littered with dead guards, at a point one is strapped upright on a gurney with a sign attached proclaiming “Dead End.” There is definitely an element of tense isolation to the game as The Joker leads you through his twisted fun-house, Cackling and taunting you the whole way. I wouldn't have it any other way.
5 out of 5
Batman: Arkham Asylum is rated T for Teen. It is available now for the Playstation 3, Xbox 360, and PC.